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Presentation "The subtle difference between knowledge and 3D knowledge" at the annual Centre for Digital Heritage conference Digital Heritage: 3D in knowledge production held at the Moesgaard Museum and organised together with Aarhus University, Denmark.
ABSTRACT:
In spite of the relatively long history of the use of digital 3D technologies in archaeology and heritage contexts, only rather recently, after the introduction of affordable easy-to-use tools and their (relative) mass-adaption by subject (rather than technology) specialists have began to unveil some of the broader outcomes and shape quotidian expectations of how the different methods of producing and using 3D representations might influence the broad patterns of practices in archaeology and cultural heritage fields. In addition to explicit and planned implications, the wider adaption of the technologies has made it possible to begin to understand the byproducts and unplanned consequences of embracing the new means of representing the past and knowledge about it.
This presentation discusses the implications of the current state-of-the-art in digital 3D representation to knowledge production in archaeology with a reference to capture, algorithmic and reconstruction based approaches. The talk addresses the questions of how specific technologies influence on what is knowable and known about the past, and what could be the critical success factors of using 3D representations for reaching specific knowledge goals. The discussion is based on an analysis of three case studies on using 3D representations in archaeological fieldwork, research and communication.