Archaeological practices and knowledge work in the digital environment @ EAA 2017

Date: 
Wednesday, August 30, 2017 - 08:00 to Saturday, September 2, 2017 - 20:00

Call for papers for Session #237: Archaeological practices and knowledge work in the digital environment at EAA 2017 23rd Annual Meeting of the European Association of Archaeologists (August 30th – September 2nd, 2017), Maastricht, the Netherlands

DEADLINE for submitting paper proposals is March 15, 2017

The last ten years saw significant growth in the use of digital methods and tools in archaeological work. However, a systematic, comprehensive account of how digital information, tools and infrastructures are actually used by archaeologists and other users and producers of archaeological information is missing. Both archaeologists, and researchers in other fields from museum studies to ethnology, information studies and science and technology studies, have conducted research on the topic, but so far the efforts have tended to be fragmented, at times anecdotal, and failing to address the complexity and range of contemporary archaeological practices in the digital environment. This is striking, as better understanding of archaeological practices and knowledge work has been identified already for a decade ago as a major precondition in order to realise the potential of infrastructural and tools-related development in archaeology.

The session brings together researchers and research projects studying archaeological practices, knowledge production and use, social impact and industrial potential of archaeological knowledge. It aims to present and highlight the ongoing work on the topic around Europe, spanning diverse contexts from archaeological fieldwork and collections-based research and stewardship of archaeological data to scholarship, and archaeological practices involving local knowledge and global communities. Beyond the current work in this network, this session invites contributions from all researchers conducting theoretical and empirical research on archaeological work, knowledge production and use in archaeology and other relevant disciplines.

The session is organised by COST Action “Archaeological practices and knowledge work in the digital environment” (http://www.cost.eu/COST_Actions/ca/CA15201).

Organisers: Isto Huvila (Uppsala University, Sweden), Costis Dallas (University of Toronto, Canada), Rimvydas Laužikas (University of Vilnius, Lithuania)

Submissions

Session is made up of a combination of papers, max. 15 minutes each including discussion. To propose a presentation, submit an abstract of max. 300 words using the conference system at https://www.klinkhamergroup.com/eaa2017/sessions/contribution no later than March 15, 2017. Do not use tabs, subscripts or superscripts. No figures or tables are allowed. Focus in your abstract on the specific contribution you are making to the aims of the session  described above, compared to the current state-of-the-art, and describe the methods/approach you have used in your study (e.g. ethnography, interviews, case study, hermeneutics, epistemological/philosophical reflection) of archaeological practices and knowledge work.

Information Services and Digital Literacy provides an alternative perspective for understanding information services and digital literacy, and argues that a central problem in the age of the social web and the culture of participation is that we do not know the premises of how we know, and how ways of interacting with information affect our actions and their outcomes.

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Taking Health Information Behaviour into Account: implications of a neglected element for success- ful implementation of consumer health technologies on older adults (HIBA) is an Academy of Finland funded research project at Åbo Akademi University.

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ARKDIS project maps the implications and opportunities of the digitalisation of information and information work in the domain of archaeology and to develop and evaluate conceptual and practical methods and procedures for enhancing archaeological information work in the digitalised environment.

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